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Open World Soccer Forum Index
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  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Tue Jul 01, 2008 9:11 pm   Subject: Game states

Have you thought about the general structure of the architecture?
And finally, could the SourceForge host the wiki if such would be created?
Regarding this project, I really don't have anything e ...
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Thu Jun 26, 2008 1:43 pm   Subject: Game states
Hmm, what's the state of this project?

Just released the Windows version:


Nice Smile

When will you think the demo will be complete enough to begin the refactoring and such? Have you thought ab ...
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Tue Jun 24, 2008 7:23 pm   Subject: Game states
Hmm, what's the state of this project?
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Mon Jun 16, 2008 10:00 pm   Subject: Game states
I'll be away for the rest of the week, but tomorrow evening I'll be available. We have this [url=http://en.wikipedia.org/wiki/Midsummer]midsummer party, which basically means that we'll be enjoying th ...
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Sun Jun 15, 2008 10:19 pm   Subject: Game states

Please don't hesitate to ask or question anything :)

Could you please contact me with jabber?
How about IRC? I don't have a jabber configured and the IRC would a 24/7 for me. I'm in the IRCnet w ...
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Thu Jun 12, 2008 8:45 pm   Subject: Game states
Here's the The Game class owns the ScreenManager, which owns the Screens.
ScreenManager delegates the update calls from the Game to the active Screen.
Only one Screen is active at a time and the Scr ...
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Sun Jun 08, 2008 8:37 pm   Subject: Re: Game states

As I mentioned earlier in this post, I've created a test version of this which unfortunately works only in command line. No SDL is used with this. I can provide the source code if needed.


Yes, ...
  Topic: Game states
mkko

Replies: 11
Views: 6315

PostForum: Programming   Posted: Wed Jun 04, 2008 7:06 pm   Subject: Game states
Hi,

I haven't had too much time recently but with the time I've had, I've been thinking about the general design of the game. Here are some quite random thoughts, please don't hesitate to ask if so ...
  Topic: Some thoughts
mkko

Replies: 7
Views: 4660

PostForum: Programming   Posted: Sun May 25, 2008 5:05 pm   Subject: Re: Some thoughts
\o/

I managed to run OWS on OS X! I didn't exactly take the shortest and cleanest way to do this, but here are some changes I made to make it work after installing the required libraries: Added a c ...
  Topic: Some thoughts
mkko

Replies: 7
Views: 4660

PostForum: Programming   Posted: Sun May 25, 2008 3:15 pm   Subject: Re: Some thoughts


Do you think pixel collisions would work better? If the game is as fast-paced as SWOS is, I think the difference is marginal.

I think that pixel collision is good for a "flat" game (e ...
  Topic: Some thoughts
mkko

Replies: 7
Views: 4660

PostForum: Programming   Posted: Thu May 22, 2008 12:13 pm   Subject: Re: Some thoughts
Does the SDL provide some method to prevent the game running too fast? If not, I think this has to be implemented in the game class to provide the time (or time interval) between updates and update ac ...
  Topic: Some thoughts
mkko

Replies: 7
Views: 4660

PostForum: Programming   Posted: Wed May 21, 2008 8:20 pm   Subject: Some thoughts
I must apologize my enthusiasm, but now that I'm still excited about the subject, I listed some outlined thoughts about the game states. I don't mean to get ahead of ourselves, but I had some extra bo ...
  Topic: Hello
mkko

Replies: 4
Views: 3648

PostForum: English   Posted: Tue May 20, 2008 11:28 pm   Subject: Re: Hello

Anyways, I have no idea how these open source projects are being developed in practice

For Yoda Soccer I was the only programmer: even if the source code was available, the Blitzmax compiler is n ...
  Topic: Hello
mkko

Replies: 4
Views: 3648

PostForum: English   Posted: Tue May 20, 2008 1:35 pm   Subject: Re: Hello
Hello Mikko and welcome! :)
Thank you :)


I agree with you. There are many reasons for that:
- at present I'm (almost) simply translating code from Yoda Soccer, the purpose is to have a demo (as ...
  Topic: Hello
mkko

Replies: 4
Views: 3648

PostForum: English   Posted: Sun May 18, 2008 2:04 pm   Subject: Hello
Hello to all,

I found my way here from the Yoda Soccer pages. I'm sort of a SWOS fan whenever I have the time -- nowadays haven't had much though. I'm also enthusiastic programmer and I've used mai ...
 
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